You can always change some of the sounds later on. The best way to start is to load up a kit that will be broadly suitable to the track you are working on. Redrum does not require you to perform any actions to store a pattern any changes you make to the active pattern are permanent. Creating & Storing PatternsĬreate a new Redrum and you'll see that the matrix of buttons to the left of the 16-step sequencer has the '1' and 'A' buttons lit, indicating that pattern A1 is active. A complete Redrum pattern stores the step sequences for all the channels, with each individual sequence in the pattern sharing the same length and resolution. Each sample/channel has its own sequence, displayed by clicking the Select button on that Redrum channel. Longer patterns are created by increasing the number of steps patterns can be between one and 64 steps long. If smaller divisions of time are required, you can raise the resolution, making the step sequencer play back faster. At the default 1/16 resolution, the 16 steps represent one bar (using the 4/4 time signature) in time. Patterns are created by clicking the row of 16 buttons along the bottom of the device (see second screen on previous page). Anyone familiar with hardware drum machines should be fairly comfortable with the step sequencer part of Redrum. Redrum can be triggered either from your MIDI keyboard (as with most drum machines, the 10 samples are mapped upwards from the C1 key) or from the built-in step sequencer. If you mainly use pre-programmed kit patches (which is usually a good starting point for most projects) you won't need to worry too much about this.Ĭreate patterns by clicking the 16 pad buttons that run along the bottom of Redrum. This means you need to think about which slot to load each sample into. Channels either have a tone control, a sample-start control, or pitch envelope controls. All channels have pan, volume, velocity sensitivity, pitch and basic envelope controls, but there are some further controls that vary by channel. Each channel has two send controls that link up with the main mixer, to allow individual send effect levels to be set. By default all the channels are mixed to a stereo output, but you can take separate outputs from the back panel for individual processing of any sound. Redrum has 10 channels, each of which can load, manipulate, and play back a single sample. Re: Redrumįirst, it's probably worth doing a quick recap on Reason 's drum machine, which we'll be using this month. Next month, we'll cover the more traditional MIDI sequencing approach and look at how you can combine both these methods to become an expert Reason drum programmer. This month we'll look at pattern sequencing with Redrum and see how quickly it's possible to arrange the drums for a whole song, complete with variations and fills. There are several kits presented in NNXT format in the Factory Sound Bank (as both straight patches and as part of Combinator setups), and Propellerheads' own acoustic drum Refill, Reason Drum Kits 2.0, is in this format. This is particularly good for acoustic kits, as it adds velocity layers and more expressive playing possibilities. Another option entirely is to use the NNXT sampler instrument for your drums. Alternatively, you can compose several different patterns in the step sequencer, then record or draw pattern changes into your Redrum track. You can even swap between approaches, by dumping the contents of Redrum 's step sequencer into the program's main sequencer. You can edit Redrum tracks in the master sequencer using a standard piano-roll view, or use the drum-track editor. You can play and record drums in Redrum from your MIDI keyboard or trigger-pads. Reason lets you work with drums in so many different ways: you can create a Redrum drum machine, and use its built-in step sequencer. This is because I've yet to find a more friendly and versatile set of tools for programming drum sequences.
How to make beats on reason 6 pro#
Whether you need electronic beats or realistic acoustic drums, Reason is one of the quickest and easiest tools around for creating varied drum tracks.Įven when I'm working in another software package, such as Live or Pro Tools, I still tend to run Reason via Rewire, to handle the bulk of the drums. Reason's Redrum drum machine can be triggered via MIDI or from its built-in step sequencer.